The Tension Between Big Visions and Small Iterations

Master the balancing of the two and become a legendary leader for a valuable product.

Every founder I know can articulate their grand vision. They’ll paint you a picture of how they’re going to change the world, disrupt industries, and build the next unicorn. But ask them what they’re shipping next Tuesday, and you’ll watch their eyes glaze over with the thousand-yard stare of someone who’s lost in their own complexity.

The paradox? It’s harder to make something small out of something big than it is to make something big out of something small.

And this single insight explains why 99% of startups fail, why enterprise software sucks, and why the most successful builders seem to possess an almost supernatural ability to know exactly what to work on next.

“Know When to Fold Them” Problem

Do you find yourself six months into your product and still “architecting the platform.” What a user actually does with the product today is more valuable than any genius level architecture or UI you are preparing them to use in the future.

This is what I call the Know When to Fold Them Problem. In poker, you can fold a small bet when you realize you’re beat. But when you’ve already pushed all your chips to the center of the table betting on a massive, interconnected system, folding becomes existentially difficult. In poker terms, you are “pot committed” and your ability to think clearly drops precipitously. Decision branches grow exponentially. Baggage of technology your implementation becomes burdensome. Your small product and company move at the speed of a larger one, and thus you lose one of your greatest advantages – being a mean, lean, nimble machine.

The brutal truth? Most builders and founders are terrible at managing the spectrum between atomic and cosmic.

Product Decisions Live on a Spectrum

Picture a spectrum. On one end, you have the atomic—the smallest possible thing that creates value. On the other end, you have the cosmic—the grand vision that changes everything.

The magic happens in the middle. But here’s where it gets interesting: the middle isn’t a place. It’s a dance.

The best builders I know—the ones who’ve built products that millions of people actually use—they’re constantly dancing between atomic and cosmic. They’re thinking in decades while shipping in days. They’re building cathedrals one brick at a time, but they know exactly which brick to place next.

The Warped Interpretation of “MVP”

MVP has become the most abused acronym in tech. Everyone thinks they understand it, but most people use it as an excuse to ship mediocre products.

The real MVP isn’t about just building the minimum. It’s about building the meaningful minimum. There’s a profound difference. What effs it up is the inability for must humans to understand how small something can be to have some semblance of minimum. It isn’t about know what MVP means, but decerning and being critical about where the line of “need”, “whish”, “want” live and how not to get stuck on your imagination of what the initial product set “should” be.

A minimum product is the smallest thing you can build. A meaningful minimum is the smallest thing that creates a complete experience for your user. One is about you. The other is about them.

The best MVPs you’ve never seen were deployed to tiny groups—AirBnB’s first hosts, Uber’s initial San Francisco cohort. Countless improvements and ruthless decisions to cut features and create focus happened in the shadows before these products hit the masses. The magic wasn’t in what they launched publicly; it was in what they learned and refined privately.

Learn from the Enterprise Trap

This is why software built in enterprises (or governments) are consitantly terrible. Whether you’re building products inside a large corporation or developing software as a direct contract for an enterprise client, you face the same fundamental problem: you’re optimizing for committees, leaders, and people that can express themselves with inherent importance, instead of having an individual procure and transform technological capability, true need, iterations, and robustness as a focus.

If Notion was built by an enterprise and its vocal leaders and wedge their preferences into the feature set, it would probably have ended up just like Microsoft Word. And, ironically, when I talk to most people that work in enterprises they wish they could use Notion – even with its far smaller feature set.

When enterprises build internally, they lose the discipline of starting small because there’s no market forcing function. When you’re building as a contractor for enterprises, you’re trapped by feature matrices and checkbox requirements. In both cases, you end up with a Frankenstein’s monster of half-baked features that nobody actually wants to use.

The result? Software that costs millions and makes everyone’s life worse.

Fallacy with Leadership

Leadership involvement is both essential and toxic. You need visionary leadership to maintain the cosmic perspective. But too much leadership involvement in day-to-day product decisions creates the exact opposite of what you want.

I’ve seen this pattern dozens of times. CEO has a vision. Product team starts building. CEO sees early version and says, “But what about this other thing from the vision?” Product team pivots. CEO sees that and says, “Wait, but we also need this other thing.”

Pretty soon, you’re building everything and completing nothing. You’re trapped in the middle of the spectrum, oscillating between atomic and cosmic without ever creating anything meaningful.

A Quality Paradox

Users love quality. They also love completeness. But quality and completeness are often in tension with speed and evolution. This creates another paradox: you need to ship fast to learn fast, but you need to ship quality to create meaningful experiences.

The answer isn’t to choose sides. It’s to redraw the battlefield entirely.

Instead of asking “Should we prioritize quality or speed?”, ask “What’s the smallest thing we can build that feels impossibly good?” Instead of “Should we build more features or polish existing ones?”, ask “What’s the one thing that, if we made it 10x better, would create real value?”

The Hard Truth

Most builders fail at this because it requires two skills that seem contradictory: the ability to think big and the discipline to start small. It requires the vision to see the cathedral and the humility to lay one brick at a time.

It requires saying no to good ideas so you can say yes to great execution. It requires disappointing stakeholders who want everything so you can delight users who want one thing done impossibly well.

But here’s the thing: the builders who master this paradox don’t just build successful companies. They build legendary ones. They build products that change how people work and live and think.

They build the future, one meaningful minimum at a time.

The Question

So here’s the question that separates the legends from the graveyard: What’s your atomic experience? What’s the smallest thing you can build that creates a complete emotional transformation for one specific person?

And more importantly: Are you brave enough to start there?

Because if you are, you might just change the world. One brick at a time.


What’s your atomic experience? I’d love to hear about it. The best builders I know are constantly refining their ability to find the meaningful minimum. It’s the difference between building products people have to use and building products people can’t live without.

The Martian: A perfect book for the casual Product Manager

About two years ago a couple of nerdy colleagues of mine told me of an amazing new book they were reading. “A man is stuck on Mars and must figure out how to survive by planting crops and re-engineering his habitat. It is very precise and it takes you step by step through his thought process by using his ship’s log entries.”, they explained. It didn’t sell me. Actually, it sounded pretty awful at the time. Although I have dabbled in some Sci-Fi reading I don’t seek it out, it’s either classics or learning books for me. So, I passed.

Fast-forward to 2015, and, as you probably have heard, Matt Damon was selected to play the lead (Mark Watney) in the new blockbuster movie of the same name. I was shocked to hear it. I began seeing “The Martian” on newsstands all over the world as we traveled. It altered my expectations of just how good this “nerdy” novel could be. The tipping point occurred when I found out my fiancé Jackie (a major anti-nerd type) had begun reading it as well. Soon after, I dove into my trusty kindle to see what all the fuss was about. The marketing had won.

As it turns out Jackie never made it through the entire novel, and I can see why. Although I loved the book, it was, as she put it: “full of acronyms and terminology that made it tough to keep up with.” (You can learn more about the termonology used in the book in the appendix below.) My initial perception of the book was correct, it is definitely a nerdy novel. That being said, Weir has done an amazing thing I can fully appreciate: he places you on mars in a very plausible and realistic way. The reader walks, step-by-step at times, through what a visit to the red planet would be like. Nerd or not, from my perspective that turned out to be pretty cool, and an emotional rollercoaster to boot! To keep you from feeling too much like you deserve a wedgie while reading it, Watney’s character constantly downplays his intensely analytical and scientific mind with wit and sarcasm.

The product manager side of me was constantly finding itself relating to Watney’s thought process as he worked his way through solving one life threatening challenge at a time. Sure, it’s a stretch to say surviving on a habitable planet  is a lot like building a product – but it is. You have a goal and are confronted with two sets of problems: ones that have mappable solutions and ones that have never been solved before that are full of unknowns. You need to run tests and create hypotheses to try and derive knowns from those unknowns so you can begin to generate a sense of effort and time. Some days you feel like you’re working hard for nothing and it is time to quit, other days you feel like you’re king of the world; the first to successfully solve a problem, a problem that no one has solved before. And, most importantly, you’re goal is awash if you don’t figure out how to prioritize your tasks one problem at a time as it relates to your mission.

I especially love hearing him think aloud as he works his way through each hurdle. First he imagines his goal (often one that has never been seen by mankind before) and then works backwards with “how can I get that done?”, dissecting each larger problem into smaller ones to attack; often putting some off for later. For example, here is an excerpt of him working out how he can get enough calories (vis-a-vis potatoes) to last another couple of years while he awaits a rescue mission.

I need to create calories. And I need enough to last the 1387 sols until Ares 4 arrives. If I don’t get rescued by Ares 4, I’m dead anyway. A sol is 39 minutes longer than a day, so it works out to be 1425 days. That’s my target: 1425 days of food…

Presuming I can overcome the problems, they net me another 20 square meters, bringing my farmland up to 126. One hundred and twenty-six square meters of potato plants. That’s something to work with. I still don’t have the water to moisten all that soil, but like I said, one thing at a time.

He also often exemplifies the iterative development life-cycle mentality, per the excerpt below. He fully understanding that his initial assumptions may not stand up to his tests, but recognizes that something must be done to be able to gather real data, and improve the plan from there.

Things weren’t 100% succesful. They say no plan survives first contact with implementation. I’d have to agree.

If you’re in the product development field (or interested in improving your skills in the field) I think you will find this book highly engaging. It’s educational while still being action packed and an emotional novel about space colonization to boot! If you’re going to nerd it up with a novel, I say The Martian by Andy Weir is the way to go.

The Martian Word Appendix

For those feeling intimidated by the Acronym laden read, here are a few words and their definitions to keep things flowing smoothly for you. Let me know if I am missing any so I can update the list for others.

EVA: Extra-Vehicular Activity. Describes both the space suit and the activities done while using the space suit.

The Hab: Short for the Mars Lander habitat: a high-tech tent astronauts can relax in without wearing a spacesuit. Their home away from home.

Sol: A Solar Day, which is 24 hours, 39 minutes

MAV: Mars Ascent Vehicle. Basically a ship used to leave the Mars surface. In the book a MAV was left behind in the previously failed missions. The MAV has tons of equipment Watney may be able to use to survive but it is far from his HAB.

MDV: Mars Descent Vehicle: the device used to land on Mars

RTG: Radioisotope Thermonuclear Generator. It is a radioactive electrical generator. Though, Watney uses it as a heater since it gets really hot and Mars is very cold.

ARES: Aerial Regional-scale Environmental Survey. A name for the Mars mission what is on. Just like the Apollo missions got people to the moon, ARES missions exploring different parts of Mars. Watney is a crew member of Ares 3. For him to get rescued he has to find a way to stay alove until ARES 4 as able to save him.

Mars Opportunity Rover:  A probe that landed on Mars in 2004, as of July 28th, 2014 it had traveled over 25 miles, which is about 40 kilometers. If the rover is able to continue on and get to 26.2 miles it will be able to examine what is called Marathon Valley.

Mars Pathfinder: Landed on Mars on July 4th, 1997- it seemed to be only effective for a couple of years.

Phobos: The innermost of Mars two moons. It’s also the largest of the two moons. Phobos is closer to any planet than any other moon in the solar system.

Deneb: brightest star in constellation Cygnus, one of the vertices of the summer triangle and the 19th brightest star in the night sky. It’s many more times illuminos than our own sun.