TuneTime: This Game App Takes Music Trivia to the Next Level

Now that I’ve learned how to natively develop for iOS, I’m starting to have some fun with it! In this case I’ve built a piano based music trivia game.

appstore-button

How it Works:
Each team attempts to play a secret song on the provided keyboard (via a simple play-by-numbers music score). The player gets no indication towards the timing or rhythm of the song, just the notes. The team must figure out what the name of the song is before the 30 second timer runs out.

TuneTime-homescreen

game-screen-TuneTime

 

Updates/Feedback

  1. First time use of app user is very confused as to what to do next. Usually they click solo first, and skip over instructions.
    1. Potential Solutions: A intro screen and walk through of the game would be helpful. Though that could be skipped too. So offering an “easy” version of the game that grows in complexity over time may be more helpful. e.g. less keys, keys to play light up etc
    2. Note: Users wanted to keep the keyboard as the point of interaction.
  2. Even when the instruction are read there is a lot of confusion on how the workflow of the game works. This was expected as Jackie and I even got confused playing it ourselves. Just didn’t have ideas yet.
    1. Potential Solutions: One user used the game in a way that gave me an idea. Before I thought the lack of providing a rhythm would make the game fun, ergot I set it up so the player didn’t know the song name before playing (this add to a very complex workflow).
      This user wanted to know the song name they played ahead of time and seemed to have a lot more fun trying to communicate the song name through the keyboard, to the other players. This workflow would be MUCH easier to present and understand. I’m just not sure if it would be too easy. Maybe there are other ways to add complexity over time (per #1)
  3. People who have never played the piano have no idea what “#” means. Though I suspected it wouldn’t matter since all the keys are labeled, it was to much information to digest on a first time use.
    1. Potential Solutions: per #1. A “how to use the kayboard and music sheet” before presenting the keyboard would help. As well as lighting up the keyboard for first time game use.
  4. Keyboard was a bit too small
    1. Potential Solutions: Not sure how I can have many song with few keys. The original keyboard had bigger keys but couldnt get much out of it. This could again play into harder level, more songs and smaller keyboard.
  5. When the game got going people had some laughs and fun, so the potential is there, just needs a much smoother and well informed experience.